However, it takes a second to charge up this attack so there's a risk to the reward. Lose 90 percent of your health during the opening seconds of a bout? A few hard hits can patch you up as if nothing happened. This system does an excellent job of encouraging and rewarding aggression and kept my morale from plummeting whenever I got stomped. Instead, you regain health by landing charged sword strikes. My favorite aspect of Eldest Souls is that you don’t collect health pickups. It’s not a deal-breaker, but it could stand to feel tighter, and it took me a while to get used to combat. Armed with a heavy broadsword, your basic attacks are deliberately slow, to the point of feeling slightly unresponsive. Stamina only dictates how often you can dodge, meaning you can swing your sword all day without consequence. For one, you’re not collecting currency, so you don’t lose anything on dying. Eldest Souls wears its FromSoftware inspirations on its sleeve but is thankfully not as harsh.
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